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Hi, I'mIoana Raileanu

I'm aGameplay Programmer

Welcome

I’ve dedicated the past 3 years of my life pursuing a career I’m truly passionate about: Game Development.

Through hands-on projects, experimentation, and constant learning, I’ve explored the world of gameplay programming — and I’d love to share that journey with you.

Works

Portfolio

Projects

Portfolio

Echo Of the Past

Unreal Engine 5 Blueprints & C++ AI Behavior Indie Development Combat Design

This project started as a way to learn Unreal Engine’s basics, but as I explored its features, I grew to love the engine. I spent 6 weeks working daily on what became my biggest indie project yet.

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Reel It In

Unity 6 C# Group Project Game Design

The largest group project I’ve worked on, where the game’s unique mechanics pushed our design skills to the limit and led to something truly special.

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Wild Hunt

Unity 5 C# Indie Development Game Design

My first Unity project, where I ventured into horror and took on the full design and scripting of the game. It’s an indie creation I’m truly proud of.

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C++ Game Engine

Custom Engine C++ Design Patterns Engine Development

One of my most challenging projects to date, this experience greatly enhanced my coding skills. Guided by game design patterns, I was able to make my very own game engine from scratch.

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About

About

A little more about me

Motivation

My interest in programming began at a young age, during high school. The curriculum allowed me to focus on C++ programming, primarily for solving logical problems and algorithms. I was often ahead of the class, always looking for the most efficient ways to tackle complex exercises.

This early enthusiasm for C++, combined with my love for drawing and video games, naturally led me toward the gaming industry.

Journey

Although I was determined to pursue a career in Game Development, the opportunities available in Romania were limited. I knew I would need to make some sacrifices to follow my dream path. After thorough research, I discovered that the program offered by Digital Arts and Entertainment in Belgium was the right fit for me.

While I was initially drawn to the artistic side of game development as well, I ultimately chose to specialize in Gameplay Programming.

Hobbies

I consider myself someone who rarely gets bored. In my free time, aside from working on personal indie game projects, I enjoy reading, drawing, watching anime, and playing video games. I also stay fairly active by going to the gym, practicing yoga or pilates, and going on nature walks — they’re my cup of tea.

Skills

Skills

My Skills

Beginner    Intermediate

Game Engines

Unreal Engine 5
Unity

Tools

Git
Perforce
CMake
RenderDoc
Maya
Blender
Photoshop

IDEs

Visual Studio
Visual Studio Code
Jetbrains Rider
Jetbrains CLion

APIs

DirectX11
Vulkan
Dear ImGUI
WPF
SDL
OpenGL

Programming Languages

C++
C#
Lua
C
Python
HLSL
GLSL
XAML