The keywords I received for this project meant to direct my design choice were "future" and "resource management". Starting from there, I created a game that focuses on combat. However, to better integrate the theme assigned to me, I had to add a twist to it. I decided to go in the RPG direction, making this game's genre combat RPG.
The game's storyline follows the adventure of the last remaining consciousness on planet Earth: four androids, on a barren lifeless land, slowly decaying. You have to do something about the world's current state before you perish.
The elder android brings a solution: using the last remaining resources he could find, he manages to build a portal to the past. But it has limitations. Only one person can go in at a time, and its unstability makes it uncertain about how many times it can successfully be used.
The humans from the far past are the ones that destroyed all life on earth. They evolved too fast, made too many stupid choices. The game for power brought their end.
You are the last combat-type android remaining in your group. You must go back to the past at key moments in humanity's history and slow their evolution down as much as possible.
You can't take any resources with you to the past to aid in your mission, nor can you bring resources from the past to the present. You must do with what you can find in the past, survive, and fulfill your mission.
As you fulfill your missions, your present keeps changing. The sky gets clearer, water sources start showing. But you only get weaker... frailer. After all, you are humanity's greatest creation.